Customer Reviews:
Phoenix Wright, finally game creators get creative June 19, 2007 Hacing played both Phoenix Wright Ace Attorney and Phoenix Wright Ace Attorney - Justice for all, all I can say is its great to have games that tries something new and does a great job at it.
In this installment, Phoenix is a known defence lawyer after the cases of the first installment. Right now, I will advise you, if you think of starting your defence lawyer career, start with the first game. Althought it is not needed to play this game, at times character reminisce of the past, i.e. the event of the first game, something they will tell you what happened, sometime, he will just refer those memories as " oh yeah, just like this past case I worked on ", meaning unless you played the first, you won't have a clue what he means and the first installment is such a great title, you won't lose anything by getting it.
Justice for all puts you in the role of a defence attorney who seems to always get case next to impossible to defend, but your clients are innocent, so even thought te odds are agains't you, you need to prove their innocence. You do this in 2 ways, you have the investigation and the court session. In the investigation phase, you collect the evidence your going to need for your next court session. When you get in the court session, you have to figure out what the discrepancy is in the witness testimony and most of the time show an evidence to support your claim. Now here is the great part, you really have to think about it, sometime, you can look at your evidence and realize " none of these discredit the testimony " and you would be right. The evidence must not only be used to show the story they tell, but, you have to keep remembering what the earlier testimony were or what the other witness said. SOmetime the item means nothing on its on, its what a witness said concerning that item that prove a discrepancy.
But court session does have its problem, it happened a few time I knew what the dicrepancy was and I had an item that proved it, but, it was not the item the game see as the discrepancy. Sometime, 2 items in your evidence can contradict a testimony, but the game is only accept 1 specific, so you pretty much flip a coin and hope you pick the item the game sees as the contradiction.
Apart from that, it's pretty good, you really need to use your brain on some of these testimony, times will happen you won't be able to see any and there is one, but very subtle. Let me tell you, when a character to challenge you with different version of a testimony and you can prove them wrong on all account, it feels great.
Investigation mode is where you get your evidence, you read the conversation, examine the environment to get evidence. Pretty straightforward. there is something new in this game, the psyche-lock system, pretty much, someone doesn't want to talk and you have to show them you know more about the subject than what they think to break all the locks. The more locks, the harder the event will be.
The 5 exclamation point error system of the first game is gone, now, it's a life bar. Get something wrong in a psyche lock event and it goes down, and same as in the first, get something wrong in court session it goes down too. The difference here, is the amount of "damage" you take, some event give you so little "damage" it won't matter, but some, if you get them wrong, can give so much to end your case quickly. If you do empty the life bar in a psyche-lock, you just get out of it, when you restart the psyche-lock, you start with an empty bar again, pretty much, make 1 mistake and your kicked out, again. In trial session, bars empty = guilty verdict.
This game is great and will make you think. It is a much have for a DS library. It's about time games like this came out, I always missed not have more Deja' Vu kind of game. Now with this and Hotel 317, it finally feels like the detective genre is coming out again.
Good job capcom, keep Phoenix coming!
Phoenix Wright is a must own for anyone with a DS February 15, 2007 1 out of 1 found this review helpful
Phoenix Wright: Justice for All is the second installment in the Phoenix Wright series and it doesn't skip a beat leaving off where the original game ended. You are Phoenix Wright attorney at law, a young bash lawyer who sees through the lies to get to the truth. The gameplay has changed a little since the first game, instead of 5 exclamation marks to represent "health" instead in JFA you are actually given a health bar, instead of losing one mark for a penalty the severity of the penalty will deal a different blow so a tiny slip up will leave the player down a little bit in health while a major goof up can cost nearly half the health bar. Also new are psych locks, Only Phoenix can see these mental locks witnesses have that prevents them from spilling the beans, presenting the right evidence will break these locks and allow Phoenix to solve the crime.
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