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Dead Space | 
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| From: Electronic Arts Category: Video Games
List Price: $59.95 Buy New: $52.98 You Save: $6.97 (12%)
New (25) Used (2) from $49.99
Avg. Customer Rating: 64 reviews Sales Rank: 220
Platform: Xbox 360 ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 2 Dimensions (in): 0.1 x 0.1 x 0
MPN: 15564 Model: 15564 UPC: 014633358445 EAN: 0014633358445 ASIN: B000X1PE16
Release Date: October 14, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: sealed in shrink wrap, genuine US release for the XBOX 360, in stock now, will ship fast
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| Features:
| • | Dead Space for Xbox 360 is sure to please any action, adventure gamer looking for a bloody battle against deadly aliens | | • | Gameplay takes place on the USG Ishimura where the crew has been infected by an alien scourge | | • | Neutralize the attacking enemies by shearing off limbs with powerful weapons | | • | Telekinetic powers allow you to pick up objects (even the aliens own severed arms and legs) and hurl them at your advancing enemies | | • | Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G gameplay |
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| Editorial Reviews:
Amazon.com Product Description Dead Space from EA is sure to please any action-adventure gamer looking for a bloody battle against deadly aliens. Dead Space for Xbox 360 begins when a massive mining ship, the USG Ishimura, comes in contact with a mysterious alien artifact and suddenly loses its communications with Earth. Engineer Isaac Clarke is sent to repair 
Deep Space pits Isaac Clarke against deadly aliens. View larger. | 
Zero-G game play allows you to walk on walls and the ceiling. View larger. | 
EA delivers an incredibly frightening experience with state-of-the-art graphics and effects. View larger. | 
Neutralize the attacking enemies with weapons and telekinetic powers. View larger. | the Ishimura's communications, but arrives to find a floating vessel that has become a complete bloodbath. The crew is mutilated and infected with an ancient alien scourge. Clarke's repair mission is transformed to one of survival as he fights to save himself and return the artifact to the planet at any cost. Fight with Weapons and Telekinesis The alien hordes are incredibly resilient. You'll have to find creative ways to neutralize the attacking enemies by shearing off limbs with powerful weapons. And when the ammo runs out you'll be thankful that you can use your telekinetic powers to pick up objects (even the aliens' own severed arms and legs) and hurl them at your advancing enemies. Graphics, Effects, and Sound Increase the Horror EA delivers an incredibly frightening experience with state-of-the-art graphics and effects, an audio system that will have you jumping out of your seat, and a truly horrific atmosphere that is permeated with death, mutilation, and despair. You'll have to be resilient to slash through the alien onslaught and stop this virulent scourge. As you explore the ship, the tragic story of the USG Ishimura will unfold in gory detail as you discover frantic logs from the hideously transformed crew in their final days. True Zero-G Effects You'll be able to take full advantage of zero gravity in Deep Space. Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G game play. You can use zero gravity to create your own path around obstacles by walking on walls and the ceiling. Leap across vast distances or change your perspective to gain a strategic advantage over your enemies.
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| Customer Reviews: Read 59 more reviews...
Pleasantly Surprised. Here's Why. November 25, 2008 1 out of 2 found this review helpful
I picked up Dead Space because I saw on a few sites that I trust that it was getting some pretty good reviews.
I must confess that I was extremely reluctant to do so at first for two reasons. Primary among them was that it was an EA title and most games that aren't sports - well, EA has a way of killing the game.
The second reason I was hesitant is that I'm not good with the scary thriller type of anything, most especially when I feel that the "thrills" are cheap ones.
So, with hesitation, I installed the game to my Xbox (yay new XBE) and then fired it up.
I've now been playing for the last five days...
I'll say this. I scare *easily* and don't like to be scared. But I wouldn't consider this overall to be a scary game. I measure that by the number of times I furiously find myself scrambling for a controller I dropped when I jumped etc. In this game, that count is exactly ... zero.
Sure, some moments are built up, the music climbing to cause a heightened sense of drama, things jumping out of walls, etc. And yet, most of the time, I feel like I'm ready for it. And even when I'm not, I have no fear of just dying.
And so I spent some time asking myself why that is. It certainly has the potential, at least, in that I get close to being scared and I have come to a conclusion. The problem is that nothing feels life-or-death.
Even if I am jumped, I can respond in a timely fashion, kill my opponent, use some med spray (whoops, umm "medical pack") and be back on my way.
For many people, they will find this to be a misgiving of the series - I find it to be a welcome change from the cheap thrills style of play.
So, now that I've finished with my drivel about thrills, on to how the game actually plays, and more importantly, how I found myself unexpectedly "hooked" on playing it.
Perhaps the number one contributor to my enjoyment is immersion. In the same way that thrillers want you to become unaware that you are a part of a system, and instead want you to become a more active part of the environment, most have realized the value of keeping the interface out of the way.
But none have managed to hide the interface in such an admirable way as this.
There is none. Zip. Nada. Instead, things that might be on an interface have become game elements.
Your health, for instance, is represented by a glowing band upon your back which depletes as you take damage, also eventually changing from glowing green to glowing red. Ammo counts are reflected directly on the weapons your avatar is holding. While the weapon is not being aimed, there is no read out from it. The only hot key is for using med packs. While aiming, you press different buttons to jump to where you are aimed at, or to use your mind powers to move objects, young padawan (whoops, there I go again).
The environments are both varied and yet the same as you progress through sections. In short, you are inside a ship, and there's only so much you can do with steel dcor to make it different and yet not seem like Lego Space Shooter! So, areas are more or less themed according to the ship's function the area serves. As you walk around the medical level, there are posters about med care, cross sections of physiology and med beds abound... all cast upon the bland steel walls and floors that persist everywhere. The engineering section has orange and black striped construction zones, tool shelves and warning lights ... all cast upon the bland steel walls and floors that persist everywhere.
I am not really complaining about the walls and floors - they make sense to me and for someone as logical as I usually am, that is soothing enough for comfort, but could see how some people would feel at odds about this.
But what makes this game is the way that everything comes together and the sense of accomplishment you get from certain things.
There are scenes that are just too awesome to describe. Being pelted by meteors, including ones that crash through the room you're in while you're trying to get the automated defenses online is great! Going through Decontamination and the computer complains about decon being present while you're shooting at aliens, then once they're dead, the computer says "thank you for being patient" is a good smile.
Or perhaps, one of the best things of all. "New entering vacuum." Some areas require you to traverse the exterior of the ship or rooms that have blown out. Your suit kicks in to life support mode, complete with a minute or two of air! And the vacuum takes over, drowning out all but the loudest of sounds, which are still a muffle at best... And intensifying the sea of sound inside your own body, including your heart beat.
Yet another twist to the game is the combat system. I love FPSes. And this is a welcome change from the norm. You *can* kill the monsters with head/body shots. But it's not efficient. The premise is that what you are fighting are basically reanimated corpses anyway, they don't follow the usual laws of life. Instead, shooting off their arms or legs is best. I have only used the first weapon they give you. (I am trying for one of the achievements that requires you don't use any other weapon - so far I'm 75% through the game and haven't even bought a new weapon -so I'm on track!) It appears each weapon fires projectiles that are suited to cutting. (Well, most anyway - some notable exceptions, like the flame thrower, exist.) So, you aim at a limb, fire, a leg flies off and the Necromorph topples over. Then, it starts scooting across the ground to et you, so you sever another limb, and another, until at last, final death finds it again.)
This game has placed a new spin on an old concept. This new spin fits in perfectly with the game world it has created.
But the real success in this system comes from something very simple. There are times where I am suddenly assaulted by four, five, six monsters. Instead of my usual FPS strategy of back pedal and aim for the head, I find myself blowing off limbs to either cripple their attack power, or slow their movement speed, then moving to the next monster while the first yet lives, so that I can get crippling strikes all around, before then shifting to killing each in turn after they are reduced to stumbling around blindly or crawling along the ground clumsily.
Some have complained about the speed at which the protagonist moves. I disagree with them. The speed is very appropriate given that I am constantly on the lookout for Necromorphs flying around corners, out of ceilings or from walls. I move with my weapon aimed and prepared to shoot the smallest bit of movement in a presumptory preemptive strike. When I feel confident enough about the area I am in, I can use the left bumper to jog around. And that is a good mix of the two, I think. I am grateful that I don't have a super fast character for which I find moving tactfully is impossible.
And one last aspect I am really enjoying is that the game is semi-RPG. You get to choose what to use cash and upgrades on. Do you make the suit better, or your kinetic abilities last longer, or go for more damage in your gun (all the upgrades have limits)?
Leaving the player with choice is a good thing. It makes me feel like I am more involved in my own success. And I like that.
Great game November 24, 2008 0 out of 1 found this review helpful
If this isn't game of the year.....I want the game that gets that award. Great graphics, excellent story line, and it's freakin scary!!!! I loved every minute of this game. The story line is pretty original, and in a world where FPS seem to dominate the baseline of good games, the third person point of view is not only refreshing but adds to the eerie feeling of the story. I highly recommend this game.
I thought the game was great tuntil chapter 4 November 23, 2008 1 out of 12 found this review helpful
the kind of game I hate the most is a game like this. First it's very good, then a couple of hours later you suddenly see it take a sudden turn for the worst. I don't mind a good challenge but when the game changes modes all together it sucks. third person shooter into astroide shooter? What's up with that. I wasted 3 hour trying to shoot down astroids with a canon and got no where. Trust me don't waste your money unless you want to end spending hours trying to shoot random astroids with a faulty canon the overheats every tenth shot. I am going to sell this peice of junk and buy something thats worth my time!
Pretty Good November 22, 2008 0 out of 1 found this review helpful
Like a cross hybrid of Halo/ Silent Hill/ Spawn and Bioshock, Dead Space has all it all. Crazy sub-human creepies, awesome suit that makes you look like an engineer who went to hell and got a Spawn-like Knight suit as a souvenir T-shirt, kinetic power (NOT TELEkinetic, mind you)and crazy sound all around, this game really put it's money where it's digital mouth was. Throw in superb graphics (particularly the videos) and total upgrade system and you have yourself a winner. Though, yes, the survival horror theme wears a little thin even in an apparently futuristic setting as such, it still provides enough addicting gameplay to keep you loppin' limbs. However, it really wasn't as overall creepy as a load of reviewers made it out to be. There were hardly any scenes akin to the "zombie dog through interrogation window" scenes of pure heart attack terror (anyone who's played Resident Evil II will most likely be able to attest to that), and I found the story to be slightly (read:VERY slightly) boring. The fact remains; as with movies, just about every good concept has already been used. It's an age old gripe, an' you can't really fault DS for it. However, the game is really quite addicting and has a bunch of replay to it (try impossible mode without using more than one gun), controls are solid, weaponry is innovative, graphics are damn good, and you'll have loads of fun.
A solid sci-fi action/survival horror shoot-em-up! November 20, 2008 1 out of 2 found this review helpful
Take 2 parts Bioshock, 2 parts Condemned, 2 parts Doom, 1 part Resident Evil a dash of any space shooter salt and pepper to taste and you've got Dead Space.
So mankind has destroyed Earth by draining its resources so what's the next logical step? Well, lets drain resources from other planets by cracking them open like eggs and exhausting all resources. You are Isaac Clarke, part of the Maintenance crew stationed on Ishimura - a ship that has been overrun by Necromorphs - disturbing alien creatures. There is more to this story, but I'm not one for spoiling anything.
Dead Space is a third-person action shooter/survival horror. Most of your time will be spent traveling through creepy corridors and fighting many Necromorphs which seem to just pop up out of anywhere. There are plenty of jump moments throughout this game, if you like tense edge-of-your-seat games then this is definitely for you. Dead Space breaks up the monotony a little bit by throwing you into zero-gravity areas that allow you to jump on ceilings and walls thanks to your anti-gravity boots.
One cool thing about Dead Space is the fact that there is no HUD (Heads Up Display). Your health is displayed on the back of your armor and your guns display how many shots are left. There are areas in Ishimura called "Benches" that allow you to upgrade your weapons, Stasis (which I'll talk about in a second) and Armor. Ishimura also has shops so you can purchase ammo, health packs, stasis packs, weapons and more.
The primary method for killing Necromorphs is by blasting them with various weapons. Each weapon has a primary and secondary firing mode. You can also stomp on them, or punch them. Stasis is a cool feature where you can aim at a Necromorph (or other fast moving objects) and cause them to slow down drastically. This is especially handy because it makes killing the enemies much easier - however you are limited in the amount of statis energy you can use before you have to use a stasis pack or find a recharge station.
When disposing of enemies it's best to go for the limbs rather then the head. Different Necromorphs have different weak spots, some die easiest if you blow off their arms, some are easiest to dispose if you blow off their legs. Head-shots are not a guaranteed kill, in fact often-times it results in a Necromorph becoming aggressive and blindly attacking you before it finally dies.
Now for the review, I'll rate each aspect of the game independently
Gameplay 8/10 The gameplay in this game is pretty straight forward. You run around in different corridors blasting away at enemies that tend to jump out at exactly the wrong time. It's a lot like Doom 3, but with more in the way of weapon upgrades. Stasis adds a cool element to the game allowing you to slow down the enemies and stop them in their tracks. The anti-gravity areas are pretty neat at first but they became my least favorite aspect of the game, it just feels a little bit tacked on (and it makes me dizzy!). The 10-16 hours it takes to beat this game is just enough time, any more and it would become too monotonous. The gameplay is solid, but it's far from breaking new ground.
Sound 10/10 The sound in this game is amazing. When you hear the heavy horror movie style music you better watch out! There are creeks, bangs and whispers heard throughout the game. The voice acting is solid as well.
Graphics 8/10 As far as textures, lighting and visuals are concerned this game is top notch. I will ding it because the environments are very repetitive. Most areas look about the same, which becomes a bit drab after awhile. Animations are done very well!
Controls 7/10 The controls are pretty solid for the most part. It does become a little bit of a hassle at times because of the button combinations, a lot of actions are done by pressing the left trigger and something else, at times it just feels awkward. This becomes more of a non-issue the more you play. Overall the controls are pretty solid.
Story 5/10 While I wont give away anymore of the story I will say that it does start off well but it didn't hold my interest too well. This game has a suitable enough plot, but it's far from gripping. I don't care though, I just want to kill more Necromorphs!
Overall this game is pretty solid. This game will take you 10-16 hours to beat and if you're like me and don't really care about achievements then a single play-through is probably enough. Because it doesn't have a high replay value I would suggest renting this game, you can easily beat this game within a week.
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